Friday, May 11, 2012
Arkham City
I finally got down to playing Arkham City, and this time I opted to go with the gamepad as my primary input. Seeing as how the game was originally developed for console, I figured it'd be more fun on the pad. Surprisingly, the pad on default settings proved to be a less enjoyable option than my doing the same with mouse and keyboard back in Arkham Asylum. I've not played very far so I shall not make generalizations of the gameplay, but my impression so far is that the combat just isn't quite as sophisticated as I thought it would be given that the game is the second in the series.
For starters, Batman still blends the attack across what looks like 20 meters, which is a pretty absurd distance even for the caped crusader. Moreover, it seems so far that it's very possible to counter a strike using a regular attack, which is unusual enough considering that the proper way to deal with it is the counter move itself. Of course, I am not judging it as such, just stating the facts as they are. I'm sure the gameplay was done the way it is to keep the game fun for everyone, but it just seems improbable in a real fight scene.
I did really enjoy the new freedom in gliding and the open world approach, however. It feels good, to be able to explore the city and basically work the criminals the way Batman would've in the comics. Perhaps I shall write again, or not. There is Diablo 3 on the horizon after all, and I imagine it shall take up a little of my time for a while after.
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