Thursday, May 04, 2006

Omnia Mutantur, Nihil Interit

Everything changes. Even Morrowind has become...Oblivion. Yes. I've decided to splurge on myself...again...and get the Collector's Edition. Seriously good stuff. Yet more product placements by Fenris! I like Oblivion because of its great gameplay, freedom of character development, zounds of areas to explore and graphics. Note that I put graphics last 'coz every game nowadays has superb graphics but very...oh...so...very...few... have any sort of real exploration or gameplay to them. My friend didn't want it 'coz it didn't have multiplayer. Hah! I say it's tough enough to complete in any thorough manner without multiplayer. In case someone's wondering, my character's developing based on a voluntary advancement scheme. That is, the skills are unlikely to progress unless I actively use them. For my build, it involves Blade, Conjuration, Alteration, Marksman, Heavy Armor, Illusion, Acrobatics. Seriously, by the way I play, these skills are the least likely to advance unless I start finding ways to train or power level them. (Admittedly, I'm using Illusion a lot more than expected) Still, it's a carefully selected build since there's only one major skill per attribute, and that leaves two skills (in theory) to level to get me the maximum bonuses per level up. Yep yep. Fenris is doing the power level routine. Given that the movement Speed in Oblivion is significantly faster than in Morrowind, I see no need to improve Speed. Block and Armorer, anyone? =p Nothing is lost with change. Long live Oblivion.

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