I have come to realize that creating a narrative is a lot like creating a drawing: It is often less helpful to do the detailing first before having the grand structure planned out already. For example, it is often not very useful creating beautiful dragon scales before you're sure that you're actually drawing a dragon, nor is it useful to start writing about an intriguing mechanic by which the fictional society runs if the drama itself is not ready for action.
The thing I've found about detailing first is that first it crimps the narrative some. If the narrative didn't already exist, it'll start to be a process whereby the narrative becomes shaped and often distorted by the details. That's because the narrative is being forced to be consistent with the details. Worse yet, this tends to lead to the neglect of proper narrative design, which can result in stories that are logically plausible, yet are extremely flat in every other sense.
I think my view for now shall be that a narrative is best designed first, so that it flows and the grand structure is made known, after which the details can be dropped in so that they spice up what could have been an otherwise drab setting.
Sunday, October 23, 2011
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