Tuesday, July 01, 2008

Assassin's Creed

Assassin's Creed sure strikes me as a game built the ground up for console play. Perhaps it's to do with the really smooth roof running and Parkour action. Perhaps it's the fact that even the cutscenes are interactive to a certain extent, and even require situational awareness to make the most of them. Overall, AC is a great big open-world game that feels a lot larger than it really is. And that's a good thing, considering that's an efficient design approach. Of course, the game is far more action-oriented than similar open-world games like GTA IV. It also has a lot less depth than GTA IV. However, as an action-based distraction, this really is something.

I do wonder at whether there's a connection between AC and Dreamfall, though. The themes are similar, about the shifting between realities to some extent. Not to mention the hazy, glitchy real-life sequences that remind me of certain scenes from Dreamfall. Of course, gameplay wise, these two are worlds apart. It's just a matter of whether the game took ideas from Dreamfall, had shared developers or if it's really just a coincidence...

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