The thing about Dreamfall is that it is annoying linear. That is, there are those sneak around scenes that just break the flow of the game, seeing as you can't really fight to defeat the enemies and you don't actually get anything if you can and do. Moreover, I miss the freedom to go around exploring, playing with stuff and doing subquests.
Strangely enough, that is precisely what is appealing about the game. They've eliminated the possibility of getting lost, having to cleave through countless enemies and having to be a rare weapons collector just to stay alive longer. Truly, it's nice to play a game that does not revolve
around combat for a change. Actually, the combat pretty much feels out of place,
given how they're all easy and simplistic. It'd probably be better to automate the
tussles, but that would make players feel that they have no real stake in the action.
Thursday, July 05, 2007
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