Wednesday, February 28, 2007
Constructs As Law
Much of it doesn't make sense. Social niceties like politeness can escalate to violence when people do not adhere to modes of polite conduct. People turn illogical once their nicely laid out and perfectly irrational expectations are not met. At best, they can attribute an initial slight to the fact that the person is a child, new or foreign. However, they expect people to change to suit them. How unusual.
Monday, February 26, 2007
Life Is Fragile
Friday, February 23, 2007
Nature, Nurture And Criminals
"Once a thief, always a thief" would be one of them. If someone were found to have the propensity to steal, no amount of reformation anywhere would change that. Yet there is the allegation that people "can change" and there is a fear that religious indoctrination can change peoples' essential natures.
All this just seems to be a judgement of convenience. It is easier to say that a criminal is always capable of criminal acts than it is to say that I just don't like him 'coz he stole money before. Doing so would appeal to peoples' "common sense" that some things are inbred and cannot be changed. Of course, such "inbred" behaviours can be changed by negative things like violent extremist religious indoctrination.
If this internalized belief of many people were to be lent any weight, it can be surmised that it is the essential nature of people to be evil or violent or destructive. That's because even "good" people are believed to be able to become corrupted criminals, yet "bad" people will never turn over a new leaf.
Tuesday, February 20, 2007
Symbolism And Idolatry
After all, crosses are just symbols, representing the sacrifice, etc etc. Surely the act of bowing to them would not count as worship. Interesting, since that's what "idol worshippers" do. Surely bringing monetary sacrifices before a cross is not an offering to it. Strange, since that's where idol worshippers burn their incense: Before an idol, often at an altar. And of course, surely nobody prays *to* the cross... Sometimes I wonder if christians take the cross as a conduit to their God. Sort of praying *through* the cross, perhaps using it as a megaphone of sorts.
It is difficult to tell what goes through peoples' minds when they pray. Are they praying to their God, praying through an image to their God, or just praying to the image? I suppose they'd deny praying to images, given the stigma attached to that act. Still, when does one cross the line from symbolism to idolatry?
Sunday, February 18, 2007
Bad Impressions?
Saturday, February 17, 2007
Cognitive Development
Though it may be assumed that cognitive development occurs as a person ages, there are areas where such development isn’t stressed. In fact, “childish” perceptions aren’t entirely eliminated even in adulthood.
A child may think that a tall glass of milk would have more liquid than a shorter, broader glass with an equivalent amount of milk. Adults would find this amusing, perhaps even silly. However, at restaurants, similar techniques are used to make food appear more substantial, giving customers a “good” feeling. Sure, adults would deny that they’re fooled, but it seems rather likely that this happens only after some disinterested analysis.
Hence, it may be thought that much of adult cognition is an overlapping of instinctive perceptions with experiential or conditioned responses to specific phenomena. After all, even people living in modern societies governed by science still have sneaking suspicions that there is luck at work here and there. Bad things may happen with apparently unusual frequency and no amount of conditioning can prevent the associations made when a lucky coin suddenly seems to make those bad things go away.
Thursday, February 15, 2007
Fun Game-Inspired Campaigns
Heroes For Safer Work Conditions
Zombies Have Rights, Too!
Undeads Have The Right To Exist
Monster Union: We May Be Ugly, But We're Not Evil
Tuesday, February 13, 2007
Involvement And The Media
There have been suggestions that game characters aren't personally identified with as much as movie characters. This is likely since gamers are given agency to determine the storyline. It is possible that the player character's real personality isn't fully formed in order to afford this degree of agency, and thus there isn't a fully established personality to empathize with. Moreover, movie characters are invariably more "realistic" in that they involve "real" people instead of animated sprites. Being more "human", these characters appear to be easier to relate to.
Hence, involvement appears to be determined to a large extent by the perceptions consumers have of the media personalities. If the personalities are viewed as incomplete or unrealistic, involvement decreases. However, the fact that games occasionally have fleshed-out characters that are seemingly human-like yet are unrelistically rendered indicates the possibility that visual aesthetics may not be as powerful as some suggest.
Sunday, February 11, 2007
Connective Time
Friday, February 09, 2007
Helping The Less Fortunate
Understandably, some street urchins are plain lazy or are potentially dangerous. Yet there are times that one may feel that they are lazy precisely because nobody is willing to give them a shot at life. If there's nothing to strive for, there's no real reason to strive. When one is convinced that the situation is hopeless, there's a chance that one simply stops trying.
Tuesday, February 06, 2007
The Life Of a Student
It's interesting to be a student. There's allowance coming in from a provider that isn't your boss (not in the boss-employee way). There's also the case of being unable to find the time to really do the things that one should do. For one, I can never seem to find the time to tidy my room. I can spare the time to go out with friends, watch movies, take naps and do homework, but never the time to tidy my room. Honestly, it’s a lost cause. I tidy the place, and then get so caught up in work that I basically dump the notes in a handy corner after use. Being roughly in the center of the room also means that my notes are winding up along some pathway that leads through the room. At a glance, I’d say that my room is clearly a disaster area. I can really tidy everything up in a twinkling, but the mess would rapidly return till my semester ends. If only mom would quit nagging about how my room should be neat and all. The only way I know to achieve that involves not doing any real work in my room.